
Anorien
Clan of Gondor
Clan buff
Better infantryLevy, Light shield infantry, Medium shield infantry, Heavy shield infantry, Shock infantry, Heavy shock infantryLeader: awaiting a leader
Seats open. Enlist during signup.
Each faction is split into three clans of 2 to 5 players. The three clan leaders form their faction's command and choose every siege target.




| Squad | Given by | Strongest Gondor version | Status |
|---|---|---|---|
| Levy | Every captain | Anorien | Always |
| Light shield infantry | Pelargir, Henneth Annûn, Dead Marshes | Anorien | None held |
| Medium shield infantry | Osgiliath, Emyn Arnen | Anorien | None held |
| Heavy shield infantry | Cair Andros, Cirith Ungol | Anorien | None held |
| Shock infantry | Osgiliath, Harondor | Anorien | None held |
| Heavy shock infantry | Cirith Ungol | Anorien | None held |
| Light cavalry | The Crossroads, Harondor | Dol Amroth | None held |
| Heavy cavalry | The Crossroads | Dol Amroth | None held |
| Archers | Henneth Annûn, Emyn Arnen, Dead Marshes | Blackroot Vale | None held |
| Crossbows | Cair Andros | Blackroot Vale | None held |
| Longbows | Pelargir | Blackroot Vale | None held |
0 town squads in the field from 0 of 9 towns. Captains pick first come, first served, and switch between rounds, never during one.




| Squad | Given by | Strongest Mordor version | Status |
|---|---|---|---|
| Levy | Every captain | Gorgoroth | Always |
| Light shield infantry | Pelargir, Henneth Annûn, Dead Marshes | Gorgoroth | None held |
| Medium shield infantry | Osgiliath, Emyn Arnen | Gorgoroth | None held |
| Heavy shield infantry | Cair Andros, Cirith Ungol | Gorgoroth | None held |
| Shock infantry | Osgiliath, Harondor | Gorgoroth | None held |
| Heavy shock infantry | Cirith Ungol | Gorgoroth | None held |
| Light cavalry | The Crossroads, Harondor | Harad | None held |
| Heavy cavalry | The Crossroads | Harad | None held |
| Archers | Henneth Annûn, Emyn Arnen, Dead Marshes | Morgul | None held |
| Crossbows | Cair Andros | Morgul | None held |
| Longbows | Pelargir | Morgul | None held |
0 town squads in the field from 0 of 9 towns. Captains pick first come, first served, and switch between rounds, never during one.