Information
Everything you need to know before you raise your banner.
IThe War
This server runs one war at a time. Two factions fight over towns, and the game does nothing else.
Survival and geopolitics need constant upkeep and give players little to do together. Here, scheduled battles replace both. There is no survival loop, no economy and no town management in-game. You log in, take command of your squad and fight.
It is not a survival server, a roleplay-first server or an economy sim. Everything outside the fighting, from orders to diplomacy, happens on Discord. This website only shows the map, the clan buffs and how the campaign is going.
IIFactions & Clans
Each campaign is one war between two factions, and each faction is split into three clans. Campaign I is Gondor against Mordor. Later campaigns can change the pairing and the map, for example Rohan against Isengard, while the rules stay the same.
| Faction | Clan | Clan buff |
|---|---|---|
| Gondor | Anorien | Better infantry |
| Gondor | Dol Amroth | Better cavalry |
| Gondor | Blackroot Vale | Better archers |
| Mordor | Gorgoroth | Better infantry |
| Mordor | Harad | Better cavalry |
| Mordor | Morgul | Better archers |
Clans give you a small group of 2 to 5 players to play with. Every clan fields its own version of each squad type, and its buff decides what that version is better at: Blackroot Vale's archers outshoot Anorien's, while Dol Amroth's cavalry beats Blackroot Vale's. The exact strengths live in game. Both sides mirror each other, so every buff has an equal on the enemy side.
IIICaptains & Squads
Every player is a captain: you, in full Middle-earth gear with a banner. You lead one squad at a time. Your troops follow you and take simple orders: follow, hold, charge, focus target.
Levy
Spearmen without shields. Always available to every captain.
Town squads
Every town your faction holds adds squads to the pool, for example one heavy shield infantry and one light cavalry. First come, first served.
Your clan's version
You field your clan's version of every squad, so your clan's buff makes some of your squads stronger.
IVTowns & Routes
Eleven locations decide the war: two capitals and nine contested towns joined in a web, so there is never a single route to a capital. Both sides start in their capital. A contested town gives the faction holding it squads and nothing else.
| Town | Squads given to the holder | Borders |
|---|---|---|
| Cair Andros | 1 × Heavy shield infantry 1 × Crossbows | Minas Tirith, Henneth Annûn |
| Osgiliath | 1 × Medium shield infantry 1 × Shock infantry | Minas Tirith, The Crossroads, Emyn Arnen |
| Pelargir | 1 × Longbows 1 × Light shield infantry | Minas Tirith, Emyn Arnen, Harondor |
| Henneth Annûn | 1 × Archers 1 × Light shield infantry | Cair Andros, The Crossroads, Dead Marshes |
| Emyn Arnen | 1 × Medium shield infantry 1 × Archers | Osgiliath, The Crossroads, Pelargir, Harondor |
| The Crossroads | 1 × Light cavalry 1 × Heavy cavalry | Osgiliath, Henneth Annûn, Emyn Arnen, Cirith Ungol |
| Dead Marshes | 1 × Light shield infantry 1 × Archers | Henneth Annûn, Barad-dûr |
| Cirith Ungol | 1 × Heavy shock infantry 1 × Heavy shield infantry | The Crossroads, Barad-dûr |
| Harondor | 1 × Light cavalry 1 × Shock infantry | Emyn Arnen, Pelargir, Barad-dûr |
VSquad Types
There are 11 squad types in three groups. Every clan has its own version of each one, and the clans with a buff for that group field the strongest version.
| Squad type | Group | Given by | Strongest in |
|---|---|---|---|
| Levy Spearmen without shields. Always available. | Infantry | Every captain | Anorien, Gorgoroth |
| Light shield infantry | Infantry | Pelargir, Henneth Annûn, Dead Marshes | Anorien, Gorgoroth |
| Medium shield infantry | Infantry | Osgiliath, Emyn Arnen | Anorien, Gorgoroth |
| Heavy shield infantry | Infantry | Cair Andros, Cirith Ungol | Anorien, Gorgoroth |
| Shock infantry | Infantry | Osgiliath, Harondor | Anorien, Gorgoroth |
| Heavy shock infantry | Infantry | Cirith Ungol | Anorien, Gorgoroth |
| Light cavalry | Cavalry | The Crossroads, Harondor | Dol Amroth, Harad |
| Heavy cavalry | Cavalry | The Crossroads | Dol Amroth, Harad |
| Archers | Archers | Henneth Annûn, Emyn Arnen, Dead Marshes | Blackroot Vale, Morgul |
| Crossbows | Archers | Cair Andros | Blackroot Vale, Morgul |
| Longbows | Archers | Pelargir | Blackroot Vale, Morgul |
VIThe Siege
Sieges happen only in scheduled war windows: two a week, about two hours each, announced on Discord. One town per siege, best of 5 rounds, no respawns. Every siege is fought in the same siege arena: a walled town with a gate, a courtyard and a final capture point, whichever town is attacked.
- The week opens with an initiative dice roll, announced on Discord. The winner attacks in the first window, the other faction in the second.
- The attacking clan leaders agree on Discord on a target that borders their capital or a town they hold.
- Before each round, captains pick their squad.
- Attackers must capture three points in order: the gate, then the courtyard, then the final point, while a round timer runs.
- No respawns. Defenders win the round by killing every attacker, captains and squads, or when the timer runs out.
- When a captain dies, their squad charges the nearest enemy without orders until it falls too.
- Roles stay fixed for the whole siege. The first side to win 3 rounds wins it; if the attackers win, the town changes hands.
- The arena resets after every round. When the siege ends, the result is announced on Discord and the map here is updated.
VIICampaign Lifecycle
A campaign moves through stages after signup and always ends with a winner, a reset and a recap.
Signup
Pick a faction and clan. Clans name their commanders.
The Front
Contested towns only. Race for squads.
Escalation
More squads in the field. Capitals protected.
The Siege
Capitals attackable once a side holds 5 towns. The war is decided.
Victory
The side that wins a siege against the enemy capital wins the war. If nobody has taken a capital when the final stage closes, the side holding more contested towns wins, and a tie goes to the side with more siege wins.
After the final siege the map resets, and so does every squad's experience. Players keep a cosmetic title for the campaign (for example Veteran of the Siege of Minas Tirith), the result goes into the Chronicle, and the next campaign opens with a new signup. You may switch faction between campaigns.
VIIIHow to Join
- Join the Discord. War windows, results and orders are announced there. Open the invite.
- Install the modpack. The Middle-earth mod and our troop mod are needed on your client. Use the one-click launcher: download.
- Sign up on Discord during signup. Pick your faction and clan, and get your Minecraft account whitelisted.
- Show up for the war windows. Connect to
play.example.net, raise your banner and follow your clan leader.